![]() It was designed by Chris Cieslik and published by Asmadi Games. If you are looking for games for children, you might also check out Hey, That's My Fish! or Scallywags or, if you're looking for a role playing game, you might check out Runebound or Legend of Drizzt.One Deck Dungeon is a card and dice driven game of dungeon exploration and survival for 1-2 players. If you're looking for a highly luck based game with a lot of die rolling and a slight role playing element, then you should check out Dungeon! Otherwise, you should probably stay away. However, like Uno, just because your kids will enjoy it doesn't necessarily mean that you will. And, honestly, I only gave it a score that high because it can be played with kids. That's really all there is to Dungeon! Overall, I give it a 6.0/10. ![]() I'm not condoning this action - just stating that this is an example of what could possibly cause someone to want to do that.) (This is the kind of frustration that makes people want to flip the table. However, it can be incredibly frustrating to play the game and constantly roll slightly too low to beat the monster - just to see your high roll get used by determining how the monster smashes you in return. ![]() After all, once you've already lost all of your loot, there's not really much downside to losing to a monster. Each time they earned any loot, they immediately lost to another monster (of a level that they were "recommended" to be fighting), and then would have to spend the next several turns fighting that monster in order to re-gain their loot. I played a game of Dungeon! where one of the players spent significantly more time without loot than with loot. If you choose the sub-optimal strategy (you don't roll well), then you are going to be very frustrated in this game. The next con for Dungeon! is related to the first con. You better play friendly with those dice! But, then you might get really good loot and drop it later where someone else can go get it. (The one exception is that you might be able to get a "magic sword" which can give you a +1 or +2 bonus to your rolls - normally a +1 again, unless you roll well.) So, if you're going to go after gigantic monsters, you might as well do it right at the beginning before you have loot to drop. However, as opposed to games like Runebound where you defeat the smaller monsters to level up and get better weapons before continuing onto the harder monsters, you will have essentially the same chances of defeating a huge monster at the end of the game as you would at the beginning. The higher you roll against monsters, the better your chance of victory. Basically, the entire game is dependent on luck. This strategy will defeat any other strategy that players choose to implement (like not rolling well). Do you want to know what it is? It is to roll the dice well. There is a ridiculously overpowered strategy in the game. Now that I have listed all of my pros for Dungeon! it's off to the cons. A suggested retail price of $20 for a full board game with any kind of role playing element (however small) is essentially unheard of. Oh, and the next pro for Dungeon! is that it's inexpensive. The amount of luck and die rolling involved would help put both children and adults on approximately equal footing when it comes to chances of victory, which I think could add even more to the children's enjoyment. However, with that said, it seems like the kind of game that you could enjoy with young children. This should probably be considered a kid-friendly game more than a non-gamer game. Though it is easy to teach anybody, that doesn't mean that adults will enjoy the game. The first pro for Dungeon! is that it is easy to teach anybody. Turns continue in this manner until one player has collected enough loot to win and successfully returns to the Great Hall (with that loot).įind the number your character needs to roll If you do not defeat the monster, then you roll again to see what happens - this can range from nothing, to losing some of your loot, to being killed and having to start over. After rolling the dice, if you have rolled high enough to defeat the monster, then you gain loot (if you are in a room or the monster had stolen loot). After selecting the monster of the appropriate level, you find the number that your adventurer must roll. In these rooms and chambers, you must fight a monster. Each turn, you can move your adventurer up to five spaces - but you are stopped if you go into an uncleared room or chamber. Each character has a certain amount of loot that they are attempting to collect before returning to the Great Hall for victory. In Dungeon! each player takes on the role of a different adventurer with the goal of looting the dungeon. Recently, Wizards of the Coast decided to re-print a classic game from the 1970's - Dungeon!
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